Social Media Generally
- Confronting the Challenges of Participatory Culture (White Paper)
- The Social Media Handbook
- Social Media 100 Successes
- Top 10 Reasons Why You Should Have Your Profile in Social Media Networking Sites
- Young People, Ethics, and the New Digital Media
- A Handbook for Coding Cultures
Commissioned by Francesca da Rimini and d/Lux/MediaArts, Online and Free. A Handbook for Coding Cultures provides a lasting companion to the inspiring projects and topical currents of thought explored in the Coding Cultures Symposium and Concept Lab. Six invited writers and groups from Australia, Belgium, Brazil, England, Italy and Hong Kong share their experiences of building imaginative digital tools, social networks, open labs and internet-based knowledge platforms for communication and creativity. Complementing these commissioned texts are contributions from our guest artists from Canada, England and Jamaica. Artist statements from Symposium speakers completes this snapshot of contemporary cultural practice.
- How to Present With Twitter and Other Back Channels
- Twitter for Academics
- Using Twitter in Research, Teaching and Impact Activities
– Building your following and managing your profile
– Using Twitter to maximise the impact of your research project
– Making the most of Twitter alongside your own blog
– Using course accounts with students
– A step by step guide to adding a Twitter feed to Moodle
– Extra resources and links to blog posts and articles on academic blogging and impact
– Medical researchers compile a detailed report on the applications of Twitter in research projects
Blogging
Virtual Worlds and Machinima
- How to Make Machinima
- Managing Virtual Meetings in Second Life
- Conducting Empirical Research in Virtual Worlds
- Second Life Quick Start Guide
- First World War Virtual Simulation in Second Life
Museums and Social Media
- ‘The pros and cons of using social media in a museum environment’ a study by Matthijs van der Meulen
- Museums, Libraries, and 21st Century Skills
- Learning with digital technologies in museums, science centres and galleries
“A new set of relationships is emerging, between objects, learners and digital technology, in which museums are, above all, places of exploration and discovery. In the museum of the future, distinctions between real and virtual, already blurred, will matter even less as both museums and learners better understand the processes of inquiry and of learning itself”